Level save + load
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
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using UnityEngine.InputSystem;
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#endif
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namespace SimpleFileBrowser
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{
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public class FileBrowserAccessRestrictedPanel : MonoBehaviour
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{
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#pragma warning disable 0649
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[SerializeField]
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private Text messageLabel;
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[SerializeField]
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private Button okButton;
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#pragma warning restore 0649
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internal void Show()
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{
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gameObject.SetActive( true );
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}
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#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA || UNITY_WSA_10_0
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private void LateUpdate()
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{
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#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
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if( Keyboard.current != null )
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#endif
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{
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// Handle keyboard shortcuts
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#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
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if( Keyboard.current[Key.Enter].wasPressedThisFrame || Keyboard.current[Key.NumpadEnter].wasPressedThisFrame || Keyboard.current[Key.Escape].wasPressedThisFrame )
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#else
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if( Input.GetKeyDown( KeyCode.Return ) || Input.GetKeyDown( KeyCode.KeypadEnter ) || Input.GetKeyDown( KeyCode.Escape ) )
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#endif
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OKButtonClicked();
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}
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}
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#endif
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internal void RefreshSkin( UISkin skin )
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{
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Image background = GetComponentInChildren<Image>();
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background.color = skin.PopupPanelsBackgroundColor;
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background.sprite = skin.PopupPanelsBackground;
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skin.ApplyTo( okButton );
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skin.ApplyTo( messageLabel, skin.PopupPanelsTextColor );
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}
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public void OKButtonClicked()
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{
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gameObject.SetActive( false );
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}
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}
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}
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