Level save + load
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@@ -0,0 +1,19 @@
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using UnityEngine;
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using UnityEngine.UI;
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namespace SimpleFileBrowser
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{
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// Credit: http://answers.unity.com/answers/1157876/view.html
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[RequireComponent( typeof( CanvasRenderer ) )]
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public class NonDrawingGraphic : Graphic
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{
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public override void SetMaterialDirty() { return; }
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public override void SetVerticesDirty() { return; }
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protected override void OnPopulateMesh( VertexHelper vh )
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{
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vh.Clear();
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return;
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}
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}
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}
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