Gameplay-Edit

This commit is contained in:
2023-06-16 09:26:12 +03:00
commit 36f90ddd64
185 changed files with 30364 additions and 0 deletions

52
Assets/Scripts/UI/Menu.cs Normal file
View File

@@ -0,0 +1,52 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Level;
public class Menu : MonoBehaviour
{
[SerializeField] private GameObject menuDropdown;
[SerializeField] private GameObject[] buttonsToInitialize; // Buttons that rely on initialized level to work
[SerializeField] private GameObject editingButtonsContainer;
[SerializeField] private GameObject gameplayButtonsContainer;
[SerializeField] private GameObject startMenu;
private void Awake()
{
menuDropdown.SetActive(false);
foreach (GameObject button in buttonsToInitialize)
{
button.SetActive(false);
}
}
private void Start()
{
LevelBuilder.Instance.LevelInitialized += OnLevelInitialized;
GameManager.Instance.GameStateChanged += OnGameStateChanged;
}
public void ToggleMenu()
{
menuDropdown.SetActive(!menuDropdown.activeSelf);
}
private void OnLevelInitialized()
{
foreach (GameObject button in buttonsToInitialize)
{
button.SetActive(true);
}
startMenu.SetActive(false);
}
private void OnGameStateChanged(GameState newState)
{
editingButtonsContainer.SetActive(newState == GameState.Editing);
gameplayButtonsContainer.SetActive(newState == GameState.Gameplay);
}
}