LevelData
This commit is contained in:
@@ -1,5 +1,6 @@
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using System;
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using UnityEngine;
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using Level;
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public enum GameState
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{
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@@ -19,6 +20,9 @@ public class GameManager : MonoBehaviour
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// Public
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public GameState currentState { get; private set; } = GameState.Editing;
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// Private
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private LevelData currentLevelData;
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// Properties
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public static GameManager Instance => instance;
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@@ -38,6 +42,7 @@ public class GameManager : MonoBehaviour
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// Used by button OnClick
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public void SetPlayState()
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{
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currentLevelData = LevelBuilder.Instance.CreateLevelData();
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SetState(GameState.Gameplay);
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}
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@@ -45,11 +50,12 @@ public class GameManager : MonoBehaviour
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// Use by button OnClick
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public void SetEditState()
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{
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LevelBuilder.Instance.LoadLevelData(currentLevelData);
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SetState(GameState.Editing);
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}
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public void SetState(GameState newState)
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private void SetState(GameState newState)
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{
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currentState = newState;
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@@ -100,14 +100,12 @@ namespace Level
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}
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else if (placementOption == LevelBuilderButtons.PlacementOption.Crate)
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{
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cellData.cellContent = LayoutCellData.CellContent.Crate;
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GameObject crateObject = GameObject.Instantiate(cratePrefab, worldPos, Quaternion.identity);
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crate = crateObject.GetComponent<Crate>();
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crate.layoutPosition = layoutPosition;
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// This call handles updating cellData as well
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PlaceCrate();
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}
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else if (placementOption == LevelBuilderButtons.PlacementOption.Player)
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{
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// This call handles updating cellData as well
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Player.Instance.Teleport(this);
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}
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@@ -115,6 +113,16 @@ namespace Level
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}
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public void PlaceCrate()
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{
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cellData.cellContent = LayoutCellData.CellContent.Crate;
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GameObject crateObject = GameObject.Instantiate(cratePrefab, worldPos, Quaternion.identity);
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crate = crateObject.GetComponent<Crate>();
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crate.layoutPosition = layoutPosition;
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}
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public void UpdateSprites()
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{
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if (cellData.cellContent == LayoutCellData.CellContent.Block)
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@@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Objects;
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namespace Level
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{
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@@ -34,7 +35,6 @@ namespace Level
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// Properties
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public static LevelBuilder Instance => instance;
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// Methods
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private void Awake()
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{
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@@ -89,7 +89,53 @@ namespace Level
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}
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public LayoutCell GetCellAt(Vector2Int layoutPosition)
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public LevelData CreateLevelData()
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{
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LayoutCell.LayoutCellData[][] layoutData = new LayoutCell.LayoutCellData[height][];
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for (int y = 0; y < height; y++)
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{
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layoutData[y] = new LayoutCell.LayoutCellData[width];
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for (int x = 0; x < width; x++)
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{
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layoutData[y][x] = layout[y][x].cellData;
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}
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}
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LevelData levelData = new LevelData();
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levelData.layout = layoutData;
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levelData.width = width;
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levelData.height = height;
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return levelData;
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}
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public void LoadLevelData(LevelData levelData)
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{
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CreateLayout(levelData.width, levelData.height);
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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LayoutCell cell = layout[y][x];
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cell.cellData = levelData.layout[y][x];
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cell.UpdateSprites();
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if (cell.cellData.cellContent == LayoutCell.LayoutCellData.CellContent.Crate)
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{
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cell.PlaceCrate();
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}
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else if (cell.cellData.cellContent == LayoutCell.LayoutCellData.CellContent.Player)
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{
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Player.Instance.Teleport(cell);
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}
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}
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}
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}
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public LayoutCell GetCellAtLayout(Vector2Int layoutPosition)
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{
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// Check that cell with these indices exists in array
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// if (0 < layoutPosition.y < height && 0 < layoutPosition.x < width)
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@@ -109,7 +155,7 @@ namespace Level
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Vector3Int cellPos = grid.WorldToCell(worldPos);
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Vector2Int layoutPosition = ((Vector2Int) (cellPos - firstCellPos));
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return GetCellAt(layoutPosition);
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return GetCellAtLayout(layoutPosition);
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}
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14
Assets/Scripts/Level/LevelData.cs
Normal file
14
Assets/Scripts/Level/LevelData.cs
Normal file
@@ -0,0 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Level
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{
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[System.Serializable]
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public class LevelData
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{
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public LayoutCell.LayoutCellData[][] layout;
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public int width;
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public int height;
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}
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}
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11
Assets/Scripts/Level/LevelData.cs.meta
Normal file
11
Assets/Scripts/Level/LevelData.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: beaee564e821eb4469ad8aa252905b23
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -25,8 +25,8 @@ namespace Objects
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public void Move(Vector2Int direction)
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{
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LayoutCell currentCell = LevelBuilder.Instance.GetCellAt(layoutPosition);
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LayoutCell targetCell = LevelBuilder.Instance.GetCellAt(layoutPosition + direction);
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LayoutCell currentCell = LevelBuilder.Instance.GetCellAtLayout(layoutPosition);
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LayoutCell targetCell = LevelBuilder.Instance.GetCellAtLayout(layoutPosition + direction);
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if (targetCell != null && targetCell.IsFree)
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{
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@@ -68,7 +68,7 @@ namespace Objects
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public void Teleport(LayoutCell targetCell)
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{
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LayoutCell currentCell = LevelBuilder.Instance.GetCellAt(layoutPosition);
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LayoutCell currentCell = LevelBuilder.Instance.GetCellAtLayout(layoutPosition);
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// Free previous cell
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currentCell.cellData.cellContent = LayoutCell.LayoutCellData.CellContent.None;
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@@ -86,8 +86,8 @@ namespace Objects
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public void Move(Vector2Int direction)
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{
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LayoutCell currentCell = LevelBuilder.Instance.GetCellAt(layoutPosition);
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LayoutCell targetCell = LevelBuilder.Instance.GetCellAt(layoutPosition + direction);
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LayoutCell currentCell = LevelBuilder.Instance.GetCellAtLayout(layoutPosition);
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LayoutCell targetCell = LevelBuilder.Instance.GetCellAtLayout(layoutPosition + direction);
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if (targetCell != null && targetCell.IsFree)
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{
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@@ -114,7 +114,7 @@ namespace Objects
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private void OnLevelInitialized()
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{
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gameObject.SetActive(true);
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Teleport(LevelBuilder.Instance.GetCellAt(new Vector2Int(0, 0)));
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Teleport(LevelBuilder.Instance.GetCellAtLayout(new Vector2Int(0, 0)));
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}
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