using System.Collections; using System.Runtime.Serialization.Formatters.Binary; using System.IO; using System.Collections.Generic; using UnityEngine; namespace Level { [System.Serializable] public class LevelData { public LayoutCell.LayoutCellData[][] layout; public int width; public int height; public byte[] ToBytes() { BinaryFormatter formatter = new BinaryFormatter(); using (MemoryStream memoryStream = new MemoryStream()) { formatter.Serialize(memoryStream, this); return memoryStream.ToArray(); } } public static LevelData FromBytes(byte[] data) { BinaryFormatter formatter = new BinaryFormatter(); using (MemoryStream memoryStream = new MemoryStream(data)) { return (LevelData)formatter.Deserialize(memoryStream); } } } }