On-screen controls
This commit is contained in:
@@ -1 +1,89 @@
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@@ -1,6 +1,7 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using Level;
|
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using DG.Tweening;
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@@ -11,8 +12,11 @@ namespace Objects
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private static Player instance;
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public Vector2Int layoutPosition;
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public InputActionAsset actions;
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private InputAction moveAction;
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private InputAction testAction;
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public static Player Instance => instance;
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public bool CanMove
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@@ -32,6 +36,9 @@ namespace Objects
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return;
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}
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instance = this;
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{
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{
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|
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// Allow movement along single axis only
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}
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}
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else if (Input.GetKeyDown(KeyCode.LeftArrow))
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{
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}
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else if (Input.GetKeyDown(KeyCode.RightArrow))
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}
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}
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}
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22
Assets/Scripts/UI/GamplayOnscreenControls.cs
Normal file
22
Assets/Scripts/UI/GamplayOnscreenControls.cs
Normal file
@@ -0,0 +1,22 @@
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using UnityEngine;
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public class GamplayOnscreenControls : MonoBehaviour
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{
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{
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}
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{
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}
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{
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class Vector2IntSerializable
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{
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public int x;
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public Vector2IntSerializable(int x, int y)
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{
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}
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Reference in New Issue
Block a user